Connect with roll7 on Social Networks

 

http://www.facebookloginhut.com/facebook-login/   http://www.facebookloginhut.com/facebook-login/   http://www.facebookloginhut.com/facebook-login/

14/03/2012

Campaign for Action Fraud (Home Office) and Industry Partners launched today.

The Devil's in Your Details is a digital campaign to raise awareness of the value of your personal information and the threat of Fraud. roll7 has developed a groundbreaking Facebook app www.thedevilsinyourdetails.com – this was tweeted yesterday by Stephen Fry!

We have also made two YouTube Videos and three radio adverts – check them out here;

www.youtube.com/actionfraud

The story was picked up on Sky News this morning http://bit.ly/xZFyOP

Watch this space for more coverage!

13/03/2012

New Campaign Launch!



So, after months of hard work we’re finally releasing our Facebook interactive video app!

It’s called The Devil's In Your Details, and it uses your Facebook info to customise a video with you and your friend’s images and names. The team have pulled off some really cool tricks with it and we’re really happy with how it turned out, you can check it out at thedevilsinyourdetails.com let us know what you think (and share it with everyone you know)!

20/10/2011

“That looks so sick!” Afsana Choudhury 19/10/2011

I had my reservations about writing this update as I am not sure we should be sharing our intense and normally extremely secretive work process. However we are all so impressed with ourselves (in the most humble of fashions) we thought it our duty to show off how awesome EARWORM is looking!

Here comes the science *flicks hair

Do you see that lovely yellow line John is attempting to follow? Yes? Good, well our clever friend Chris, whom we stole from Goldsmiths University, managed to implement this using Quadratic interpolation, yes that’s right Quadratic interpolation!

25/07/2011

Intern Wanted!

roll7 are looking for a Project Producer intern.

The successful candidate will be working alongside our team of developers and designers to hit project deadlines, oversee quality and liaise with clients to make sure we maintain the high level of projects that we have become known for.

Applicants will need;

- A good knowledge of project management
- Understanding of games and online
- Experience in a client facing-role
- Working knowledge of the office suite including Project

Desired capabilities include;

- Understanding of Education Sector / Third Sector
- Marketing / PR
- Pitching
- Product Development
- App / Game Development experience
- Serious Games experience / knowledge

The role is 6 months full time and starts in September 2011, roll7 will pay travel and expenses (in London).

Information about the company can be found on our website; www.roll7.co.uk

Deadline for CVs is the 16th August 2011.

Please send CVs and covering letters to afsana@roll7.co.uk

23/06/2011

Focus Pocus is finished!



After a huge effort from all the guys, 9 months of hard work has paid off and the game is looking great and playing even better. It’s become a labour of love, with everyone really pitching in to make this as good as it can be. Huge thanks to the boys at Rumpus for making everything look so cool, Olly and Pete at BASE QA and the NeuroCog/Wollongong guys for all their support – special thanks to Stuart Johnstone for his on-going support, suggestions and for the helpful input from his kids! Focus Pocus will be out in the next couple of months (we’re adding a few snazzy final touches). So watch this space for release updates… actually don’t watch this space, watch the trailer below (in full screen HD preferably)!



It’s not all wizards and witches though… Below are three screenshots from our
new iPad / iPhone game EarWorm, that we are making in collaboration with Goldsmiths University. The game lets you race down a tunnel generated from any tune from your iTunes library. If the screenshots look a little rough, it's because the game is still in dev! There’s still loads to do, but it’s already starting to take shape. It's going to look amazing when it's released, promise!




Work is soon to start on 'Gets To The Exit' (working title) - another iPhone / iPad game after John won the game design contest we held between all roll7 staff. His design will now be developed by roll7 in just 4 weeks! GTTE will be our first cross platform title using the Air 2.7 framework – we’re aiming to have this out on all the iThings, Android, blackberry and Steam! Its going to play something like this and look a bit like this (see attached image)! We’re in the process of building a level editor for the game, which we will be releasing alongside the app itself, so that all you creative types can start making your own custom levels and challenging your buddies!



In other news we would like to welcome Afsana to the team. She will be Simon and John's PA for the next 15 months and is already fitting in well and making a great contribution (i.e putting up with us man-boys and our juvenile humour).

13/04/2011

NeuroSky MindWave European Launch




NeuroSky have launched their new and improved headset in Europe. The technical marvel which lets you control computer games using only your mind is called the MindWave and was demoed at two high-profile events. Ce-BIT in Hanover in March, and more recently atThe Gadget Show Live in Birmingham. Directors Simon (left) and John can be seen above at The Gadget Show demo.

The Mindwave is available now from here: http://store-eu.neurosky.com/products/mindwave-1

It comes with roll7's super-fun game Man.Up. for free! Here is the Man.Up. trailer to whet your appetite:
http://www.youtube.com/user/roll7games#p/a/u/1/FF7GZJviIQ8

Jonathan Margolis Interview

Financial Times journalist Jonathan Margolis has a chat with John Ribbins about Brain Computer Interfaces, Zombie Pop and Man.Up.
You can check it out at
http://www.howtospendit.com/#/articles/4325-technopolis-tv-mind-control-games