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23/06/2011

Focus Pocus is finished!



After a huge effort from all the guys, 9 months of hard work has paid off and the game is looking great and playing even better. It’s become a labour of love, with everyone really pitching in to make this as good as it can be. Huge thanks to the boys at Rumpus for making everything look so cool, Olly and Pete at BASE QA and the NeuroCog/Wollongong guys for all their support – special thanks to Stuart Johnstone for his on-going support, suggestions and for the helpful input from his kids! Focus Pocus will be out in the next couple of months (we’re adding a few snazzy final touches). So watch this space for release updates… actually don’t watch this space, watch the trailer below (in full screen HD preferably)!



It’s not all wizards and witches though… Below are three screenshots from our
new iPad / iPhone game EarWorm, that we are making in collaboration with Goldsmiths University. The game lets you race down a tunnel generated from any tune from your iTunes library. If the screenshots look a little rough, it's because the game is still in dev! There’s still loads to do, but it’s already starting to take shape. It's going to look amazing when it's released, promise!




Work is soon to start on 'Gets To The Exit' (working title) - another iPhone / iPad game after John won the game design contest we held between all roll7 staff. His design will now be developed by roll7 in just 4 weeks! GTTE will be our first cross platform title using the Air 2.7 framework – we’re aiming to have this out on all the iThings, Android, blackberry and Steam! Its going to play something like this and look a bit like this (see attached image)! We’re in the process of building a level editor for the game, which we will be releasing alongside the app itself, so that all you creative types can start making your own custom levels and challenging your buddies!



In other news we would like to welcome Afsana to the team. She will be Simon and John's PA for the next 15 months and is already fitting in well and making a great contribution (i.e putting up with us man-boys and our juvenile humour).

13/04/2011

NeuroSky MindWave European Launch




NeuroSky have launched their new and improved headset in Europe. The technical marvel which lets you control computer games using only your mind is called the MindWave and was demoed at two high-profile events. Ce-BIT in Hanover in March, and more recently atThe Gadget Show Live in Birmingham. Directors Simon (left) and John can be seen above at The Gadget Show demo.

The Mindwave is available now from here: http://store-eu.neurosky.com/products/mindwave-1

It comes with roll7's super-fun game Man.Up. for free! Here is the Man.Up. trailer to whet your appetite:
http://www.youtube.com/user/roll7games#p/a/u/1/FF7GZJviIQ8

Jonathan Margolis Interview

Financial Times journalist Jonathan Margolis has a chat with John Ribbins about Brain Computer Interfaces, Zombie Pop and Man.Up.
You can check it out at
http://www.howtospendit.com/#/articles/4325-technopolis-tv-mind-control-games

30/03/2011

Arcade Cabinet Build

Lovingly crafted from a solid piece of the finest mahogany by skilled craftsmen and women, this beautiful retro arcade cabinet would be a stunning addition to any home. Comes complete with roll7's brilliant Whack-a-Mule game.







18/03/2011

...In other news...

roll7's office is in jubilant mood as several big projects are coming to fruition.

The arcade cabinet to house the brilliant Whack-a-Mule game we have created is almost complete. The cabinet will be touring UK universities starting with Greenwich on Tuesday 22nd March for the Crimestoppers Money Mules campaign.

There has been button-bashing aplenty going on with the Hackney Sprint game being put through its paces. Think of the classic Daley Thompson's Decathlon on Amstrad 1985 and you are part of the way there. This game is seriously addictive and is coming to your Facebook wall very soon.

01/03/2011

New Focus Pocus Screenshots




These shots of our new game Focus Pocus look pretty sweet.

Can't wait for the finished product...