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All systems go!

Things in the roll7 office have been very busy, with our exciting new project Focus Pocus kicking off in fine style.

John Ribbins has been compiling huge lists of spells, rewards and magic, as well as planning the whole thing in (wonderful new software) MS Project. Also, we think John may have a problem. He has been playing Super Meat Boy far too much, and can barely differentiate between the real world and the 'meat' one.

John Parsons and Ollie have been working closely together, developing server applications. They work in a darkened room like squirrels burying nuts, and only come out for lunch time zombie annihilation. Lots of games coming up soon! Sometimes we briefly chat to them over a cup of tea, but they pretty much only converse in PHP and machine code these days.

Danny has sourced all the sound effects for Focus Pocus, with an ostrich noise being particularly troublesome (anyone else having issues getting ostrich noises should try pitching a squirrel noise down by 50% - apparently very accurate). Danny has also designed the demo level and started to program the Bertrum Fiddle game for inky fingered animation duo Seb and Joe. You can watch the genius animation of Bertrum here:
I have been working on a pitch all week, and also helping John R with some wizard upgragdes. 'Jimothy's wand of utter negativity', anyone? Didn't think so....but then, neither did Jimothy.

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